Monday, 3 March 2008

iDAT 202 - Storyboard for the game..

This is a rough sketch of the sequence of events that will occur when the user starts up the application. The user will be asked questions (in English that is easy to understand for that specific year group) and the level of difficulty will increase after each of them.

Page 1 - This is simply the introduction page where you can click
either to start the game or to read the instructions


Page 2 - Character Selection



Page 3 - This is the first part of the game..the character - in this case Harry -
has to work out a maths problem in order to work out the code to get
through the door from his house - Gryffindor.


Page 4 - The character then has to work out another problem in order to work
out a better route in order to avoid getting caught by Mr Filch and his cat.


Page 5 - The character then has to work out a maths sum in order
to make enough potion to make him/herself invisible in order to get
past Prof. Snape who is guarding the door.


Page 6 - The problem this time is for the character to work out how
many notes in total is required to play in order for the 3-headed dog to fall asleep.


Page 7 - The Final Challenge...In order to beat Lord Voldemort,
the character has to once again work out another maths-based
problem.


Page 8 - Should the user manage to finish the whole game,
this will be the page that will appear.


Should the user answer a question wrong, this is the slide that will appear.

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